It means that your agent is not currently on the navmesh. This warning message is already telling you a lot, and actually it is the most common of all navmesh errors. So that their is no memory related issue in the 2,564. However, as you can see from the attachment, the agent is right on the navmesh.Ĭustom NavMesh Agent Type causes an error "Failed to, well, simple solution to this problem is to scale the whole scene and navagent to lot lower. Everything works very nicely, but when Everything works very nicely, but when creating a NavMeshAgent at runtime, Unity comes back with the following error message: Code (csharp): Failed to create agent because it is not close enough to the NavMesh. Unity c# - unable to Spawn Prefabs on a NavMesh Failed to create agent because it is not close enough to the navmeshįailed to create agent because it is not close enough to the NavMesh, I have a large terrain with a navmesh, running on an authoritative server running Unity 3.5 and uLink.
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